Battle System

The Battle System is one of the major game mechanics of Long Gone Days.

Battle System
The Battle System uses the basis of the turn-base RPG system found commonly in fantasy games. However, there were a number of changes.

For starters, when attacking an enemy normally, you have to choose which of the enemy's body parts that you need to attack.

Second, the typical MP system is replaced with the more complicated Morale system.

Third, all enemy encounters will be part of the plot. So, there won't be any random encounters. Some encounters can even be avoided.

Fourth, there will be no 'leveling up' system. This means that the only means of improving the characters' states is through equipment and that skills can only be unlocked by advancing the story.

And finally, items are limited and cannot be bought be bought from stores or merchants.

System Mechanics

 * Body Targeting System
 * Skills
 * Morale
 * Items