Body Targeting System

The Body Targeting System is one of the battle mechanics in Long Gone Days.

Targeting Body Parts
When performing a regular attack on an enemy, you have a selection of different body parts that you can choose to attack.

Each one has its own Defense and Evasion, but attacking any body part will all lead to depleting the enemy's HP.

When using an offense Skill, it will attack the enemy as a whole. Not only will you not need to choose a body part, but you will also receive a guarantee for you attack to always hit the enemy, never miss once. But be warned that using Skills means using up the limited Morale of a character.

Another important detail is that you have a chance to inflict the Paralysis status on a human enemy by using regular attacks on their arm or main body.

List of Targets

 * Human
 * Body - High Defense, Low Evasion
 * Arm - Low Defense, Medium Evasion
 * Head - Very Low Defense, High Evasion
 * Drone
 * Body - High Defense, Low Evasion
 * Left Wing - Low Defense, Medium Evasion
 * Right Wing - Low Defense, Medium Evasion

Demo Version
In the original demo version, the Body Targeting System worked differently.

Each body part had its own individual health bar. Taking out a specific body part will not only change the flow of battle, but also alter the story through the battle's outcome.

Taking out the arm will render the enemy unable to attack, and in some battles it will remove them from battle (usually by knocking them unconscious or forcing them to flee the battle). However, there were battles where taking out an enemy's arm isn't enough (so they have to be taken out through the head or main body).

Taking out the main body or the head will result in the enemy unit's death, removing them from battle.